# Gedcom editor The **Gedcom editor** is one of the three main editors of Ancestris. [](https://docs.ancestris.org/uploads/images/gallery/2020-09/en-gedcom.png) The philosophy of the Gedcom editor comes from the will to be transparent and to be based on the way the [Gedcom standard](https://docs.ancestris.org/books/user-guide/page/gedcom "Gedcom standard") structures genealogical information.
Information transparency where the user sees 100% of the information stored in his genealogy, which makes it easy to store and control all of the data.
Willingness to comply 100% with the Gedcom standard for a better sustainability of ones work
The advantage is to have all the information for any entity in a structured form. While both the Aries and Cygnus editors are visual and graphical, the Gedcom editor displays information in a text mode. This can be confusing for a beginner but it provides a lot of trust later on. This is because the Gedcom editor directly manipulates the hierarchical organization of the different entities in the Gedcom file using Gedcom labels and syntax. It gives access to all the possibilities of the standard. It displays only one entity at a time, from any [category](https://docs.ancestris.org/books/user-guide/page/entities "Entities") (individual, family, source, etc.). It allows you to modify the current entity (individual, family, etc.) as precisely as possible. This makes it extremely simple to use, but requires time to adapt. There is a solution for everyone, and Ancestris users often choose to use two main editors: Cygnus + Gedcom, or Aries + Gedcom. Some prefer to use only the Gedcom editor. Here is a comparison of the 3 editors if you still had to make a choice.**Cygnus** | **Gedcom** | **Aries** | |
Focus | The individual and his close environment | The Gedcom standard | Completeness of information |
Ease of use | ++ | +++ | + |
Ergonomics | +++ | + | +++ |
Coverage of needs | 80% | 100% | 100% |
Data Transparency | + | +++ | ++ |
Efficiency | +++ | + | + |
Editable Gedcom entities | Many | All | All |
Compliance with Gedcom standard | 100% | 100% | 100% |
It is possible to add a Media property directly from the file explorer of your computer through drag-and-drop. It is actually possible to drag-and-drop a media from other software too (e.g. digiKam, etc)
To do this, simply drag and drop the file from the file explorer to the Gedcom Editor tree. You see below the black line just before releasing the mouse. Once the click is released, the property [](https://docs.ancestris.org/uploads/images/gallery/2020-04/file.jpg) will be added as a sub-property of [](https://docs.ancestris.org/uploads/images/gallery/2020-04/obje.jpg). [](https://docs.ancestris.org/uploads/images/gallery/2020-09/en-gedcom-drag-n-drop-photo.png) #### Multimedia file - Media file on external disk Whatever your system, if you use drag and drop above, you should see how to specify the name of an external file. On Windows, it is also possible to write the file with 3 slashes as follows: `file:///E:\images\image.jpg` where E is the external drive. On Linux, it is enough to indicate the name of the disk as it is mounted on your system, which may vary from one distribution to another. For example : [](https://docs.ancestris.org/uploads/images/gallery/2020-09/en-gedcom-external-file.png) #### Multimedia file - Internet link You just have to indicate the classic URL of the file: `https://www.siteweb.com/images/image.jpg`. #### Multimedia file - Local and found Ancestris helps you quickly identify if a file is local and if it exists on disk. Two user defined tags are used for this - **\_LOCAL** is '1' if file is local, '0' otherwise. - **\_FOUND** is '1' if local file exists on disk or is file is remote, '0' if local file is not found. These values are read only and are updated when the Gedcom file is opening and when the FILE property is edited or checked for validation. ### Moving or copying a property **Classically, moving and copying a property is obtained via the [Context Menu](https://docs.ancestris.org/books/user-guide/page/context-menu "Context Menu"), whose right click must be made on the line concerned by the current processing, or by Drag&Drop.** #### Through the context menu - To move a property, command Cut, then command Paste, with a new right click on the line to receive the moved property. - To copy a property, command Copy, then command Paste, with a new right click on the line to receive the copied property. #### By Drag / Drop [](https://docs.ancestris.org/uploads/images/gallery/2020-09/en-gedcom-move-property.png) #### Order of children, and properties in general You can order the children in the desired order this way. Ancestris will keep the order displayed in the file. This method applies to the order of all properties. ### Deleting a property To delete a property line, right-click on the line to be deleted and choose **Delete the selected properties**. As usual, a confirmation window is displayed before the command is executed. It is obvious that the deletion of a line also deletes the lines hierarchically placed below this line. ### Confirming an entry and saving the genealogy Changes made in the lower part of the window need to be confirmed in order to be saved. As soon as a piece of information is modified, the following buttons appear at the bottom right of the editor. Simply click **OK** to validate, or **Cancel** to cancel: [](https://docs.ancestris.org/uploads/images/gallery/2020-04/okcancel.jpg) These buttons may not appear. This is the case for users who prefer to automate this confirmation when navigating to another entity. This is a setting in the [Preferences, Edit pane and in the Editor section](https://docs.ancestris.org/books/user-guide/page/preferences#bkmrk-volet-%C3%89ditions "Preferences"). [](https://docs.ancestris.org/uploads/images/gallery/2020-09/en-gedcom-confirm.png)Warning: in both cases, with or without clicking OK, your changes are not yet saved in your file on disk. But if you try to quit Ancestris, it will warn you and ask you to save all your changes.
### Modification of a place When you want to modify a place selected in the properties of the Gedcom Editor, there are two ways to enter or modify this place. This display mode is chosen in the [Preferences, Editor pane](https://docs.ancestris.org/books/user-guide/page/preferences#bkmrk-volet-%C3%89ditions "Preferences for places"), in the section concerning places. - Display all places jurisdictions on a single line: [](https://docs.ancestris.org/uploads/images/gallery/2020-09/en-gedcom-place-one-line.png) - Display the place with one jurisdictions per line: [](https://docs.ancestris.org/uploads/images/gallery/2020-09/en-gedcom-place-multiple-lines.png) #### Auto-complete As you can see above, for each field it is possible to display the list of values already entered by using the drop-down list. The other possibility is to start typing a place name, and Ancestris will offer you all the places starting with these first entered characters. This is called "auto-complete". This makes sure the same places get spelt the same way and it saves typing time. You can also see why displaying on a single line can be more efficient. It then allows you to enter all the jurisdictions of the place in one go. #### Global change of all identical places It is sometimes necessary to apply a place correction to all identical places. The Gedcom Editor not only tells you how many places are identical, it also lets you spread a correction to all the others at the same time. To do this, check the box below the place fields: [](https://docs.ancestris.org/uploads/images/gallery/2020-09/en-gedcom-place-multiple-lines-replicate.png) The confirmation window asks you to confirm. [](https://docs.ancestris.org/uploads/images/gallery/2020-09/en-gedcom-place-confirm.png) Then validate your modification by clicking on Yes. ### Modification of the display of entities When the entity first line is selected in the upper part, the one with the identification number, the corresponding [blueprint](https://docs.ancestris.org/books/user-guide/page/blueprints "Blueprints") is displayed in the lower part. To change this blueprint, just right-click on the current blueprint and choose "**Change display**". Here is the part of the window corresponding to the change of the display in the Gedcom Editor for all individuals. [](https://docs.ancestris.org/uploads/images/gallery/2020-09/en-gedcom-change-blueprint.png) The Blueprint window appears. Follow the instructions in the corresponding [blueprint](https://docs.ancestris.org/books/user-guide/page/blueprints "Blueprints") page.